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Re: realtime game controls

Anton Rolls (anton)
23-Sep-2007/8:21:21-4:00
#43060
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Hi Anohin,

Currently in R2 we can't detect key-up events.

In my little games, I tried to use only the Ctrl 
and Shift keys, whose state can be detected continually 
with time events, and the mouse. But you have to think
creatively to make a decent interface that way.

A way to detect keys is probably to use a paid-for 
View/Pro or View/Command to get external library access,
and link to SDL 
http://www.libsdl.org/

I haven't tried this myself, though.

Regards,

Anton.

> With the mouse it's quite easy, but keys are either down/up or 
> down/slight-wait/repeat-until-up...  It just depends what kind of 
> control you need.  If you don't want the repeating keys effect, 
> you'd need to include a check for the key not being pressed after 
> you've first detected it's been pressed.
> 
> -- Carl Read.



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